If the player presses the down button while on the ground, if it is a solid tile, Mario will power-down if the Cape Glitch was acessed from a different mode. In this state, Mario rapidly switches between Cape Mario's flying sprites and constantly moves forward at a slow speed that can be sped up by the player inputting Mario to move forward. The player controls Cape Mario by default.īy default, the player controls Mario in a state that is commonly known by fans as the 'Cape Glitch'. The player can control Mario while he flies.
If Mario takes a hit while he is not Super Mario, he will revert to Super Mario, but taking a hit while Super Mario does nothing, effectively making Mario invincible. The player controls Super Mario by default. If Mario takes a hit while powered up, he will get even bigger but if hit while not powered up, he shrinks. Only Modes 0 ('Normal') and 25 ('Water') are selectable at the Level Editor's 'Settings' screen.īy default, the player controls massive Mario.
Most level modes must have the third number of the fifth section of their level's code in order to be playable.